How much money did ea make from battlefield 1

how much money did ea make from battlefield 1

Battlefield 1 is the fifteenth installment in the Battlefield series, [1] and the first main entry in the series since Battlefield 4. Battlefield 1 received positive reviews by critics and was seen as an improvement over the series’ previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weaponsincluding bolt-action riflessubmachine gunsautomatic and semi-automatic riflesartilleryflamethrowersand mustard gas to combat opponents. These melee weapons were divided into three groups: heavy, medium and light.

I found Battlefield 1’s arrival into the vault to be very, very interesting, and the more I thought about it, the more I realized EA’s gameplan and decided to share my insights. Why would EA make such a move? The publisher obviously has strong confidence in the subscription service and is keen on providing value. The shooter has matured and reached the point where EA is more interested in getting people into the game’s ecosystem rather than having them buy the game at full price. Battlefield 1 sold about 15 million copies during its launch holiday season according to analysts at Morgan Stanley, creating a strong install base to lead into map pack sales and add-on purchases throughout Full game sales have slowed down since the initial massive salvo of purchases, and EA estimates that Battlefield 1 had 19 million players at the end of its fiscal year in March. Now that the initial sales phase is mostly completed, EA and DICE have implemented phase two: additional content in the form of extra maps, and modes made available through the season pass. Its this phase that Battlefield 1 is currently in. Battlefield 1 is another example of a publisher both treating a game as a platform and as a franchise. This is the future of gaming and bleeds over into the «games as a service» roadmap that earns billions of revenue each year for publishers like EA, Ubisoft, Take-Two and Activision Blizzard. So Battlefield 1’s «free» version is a kind of portal to a monetized ecosystem where players are pushed to buy extra in-game add-ons to add value to their experience. The thinking here is that once players consume the base game content they will pay more to unlock new additional content to fuel the experience. EA made Battlefield 1’s new paid «macromonetization» expansion, In the Name of the Tsar , releases this September.

EA is confident that its service offers enough value that gamers will join in, especially with a recent AAA titan like Battlefield 1 jumping over. This phase organically feeds phase two and creates a self-sustaining revenue cycle that carries games like Battlefield 1 throughout multiple years of activity. Analysts predict that Battlefront II will be in the top five biggest games for EA has geared up to ensure Battlefront II is one of their most visible releases for and doesn’t want any other full games to take the spotlight away. Interestingly enough, Battlefront II is yet another prime example of EA treating a game as a platform: the game features built-in microtransactions that will have a direct affect on gameplay. In return, DICE will make all additional map packs, characters, vehicles, weapons and other content available for free. Electronic Arts has announced that the following games will rotate over to EA and Origin Access’ vault from now until September:.

Meet Johan Söderqvist and Patrik Andrén, the two composers behind the music of Battlefield 1.

With two new maps coming to Battlefield 1 this summer, we sat down with David Sirland, Producer and Lars Gustavsson, Creative Director to learn how working with the community makes Battlefield better. What is the working relationship between the Battlefield 1 dev team and the community? David Sirland: The community is a valued partner in making our game shine. I believe we have taken steps towards becoming even more inclusive and attentive with our community in Battlefield 1 with our monthly releases and the Community Test Environment CTE. The two-way communication is key for us as developers to better understand our players and where they are heading, so that what we do in the game always feels relevant and as a great step forward. What type of feedback did the dev team get from the community for the new maps in June and July? DS: With a set of night maps, the feedback tends to be skewed towards how to utilize the setting to the fullest — how we can fulfill the fantasies of players that have been longing for gameplay like large trench areas — and night time play in particular.

Phase 2: Pulling in recurring revenue via in-game purchases, maps, add-ons, and fresh content

Learn more about the difference between making music for games versus film, the best compliment you can get as a composer, and how to make music that surpasses the brain and goes right to the stomach. What was the overall feeling you were trying to achieve for the Battlefield 1 musical score? Johan: One important thing that we discussed from the start is making music that moves you, and ultimately involves the player emotionally, not just music that makes it fun to play the game. It can be hard to make music for first-person shooter games, because there is a constant sound of combat. You must find small snippets of time where you can push in some emotion. We utilize the space in the deploys and the menus.

Learn how the Battlefield 1 team works closely with the community to prepare monthly updates loaded with new content.

They make anywhere from ,, Depends on the sales and population. On the bright side, it’s still a few months away, so they have time to think about it. About the same amount of sales as Battlefield 3. The cost of an ad view is based on an auction between advertisers based on views. First and Third Person Shooter Games. Apart from ads, YouTubers also generate extra from YouTube Red viewers who pay a monthly fee to view premium content on YouTube plus watch videos without ads. They usually make their money off of album sales and possibly off of ITunes. This will depend on the store worked in and the area located.

People who are interested in Battlefield 1 will not have the option to play as Russia miney France in multiplayer. However, EA is offering players a chance to add them to the game, but only if they pay makee little extra. And by «a little», they actually mean fifty bucks. The reason?

The Premium Pass will offer players sixteen multiplayer maps, battefield new weapons, vehicles, skins, and elite classes, as well as several Battlepacks. Here is everything the fifty dollar premium pass will grant players:.

Sounds cool, right? Once again, the only catch is that it’s fifty bucks. That’s only ten dollars short of the actual cost of a newly released game and this is only for extras. Still, it’s still ultimately up to players if they want to spend their money on a few extra perks. They Dod Not Pass is an expansion that will be released in March and is a part of the pass. Players may get turned on by this, but it’s still more money. On the bright side, it’s still a few months away, so they have time to think about it.

It’s always good to have a choice. Published Sep. More Battlefield 1 Content. Battlefield 1 Game Page. Battlefield 1 Articles.

Going back to Battlefield 1… (is it BETTER than Battlefield 5?)


Follow Slashdot blog updates by subscribing to our blog RSS feed. Catering to the perpetually offended instead of your loyal battlefielld fanbase did not work out for you, EA? Bsttlefield surprising. Or, you know Couldn’t have anything to do with it, though, no — it’s just those SJWs getting their just desserts! Of course! Or you know But no, it has to be black n white and only for the one reason that matches your world view. The offended ones are the ones complaining every video game needs a token character of every race and gender all 10, of them in. The same ones who made it so we now have unskippable disclaimers that says «This game was developed by a diverse team of different genders, religions and sexualities» as if that matters at all.

Phase 1: Building install base with massive multi-million unit sales

What happened to just listing the names of the team in the credits? People wouldn’t make a fuss about all this crap being added to video games, if there wasn’t a bunch of offended people forcing companies to add it in the first place. It’s not like firing up a text editor and compiling code is something only men can .

Comments